Position Details
About this role
This role involves developing and optimizing graphics technologies, analyzing workloads, and resolving graphics issues within AMD's graphics team.
Key Responsibilities
- Design graphics tools
- Analyze graphics workloads
- Resolve graphics issues
- Collaborate on graphics system architecture
- Maintain high-quality documentation
Technical Overview
Focuses on graphics API development, debugging, and performance optimization using C++, Python, D3D12, Vulkan, and GPU architectures.
Ideal Candidate
The ideal candidate is a mid-level software engineer with strong expertise in graphics APIs like D3D12 and Vulkan, experience with graphics debugging tools, and a background in real-time rendering or game development.
Must-Have Skills
Nice-to-Have Skills
Tools & Platforms
Required Skills
Hard Skills
Soft Skills
Industry & Role
Keywords for Your Resume
Deal Breakers
Lack of experience with D3D12 or Vulkan, No background in graphics programming, Unable to work with graphics debugging tools, No academic background in computer graphics
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