✦ Luna Orbit — Software Engineering

ASIC Design Engineer, GPU/ML Shader Core

at Advanced Micro Devices

📍 Santa Clara, California, United States Hybrid Posted March 13, 2026
Type Full-Time
Experience mid
Exp. Years 3+ years
Education Not specified
Category Software Engineering

This role involves designing GPU and ML shader cores, focusing on micro-architecture, RTL implementation, and optimizing performance, power, and area for next-generation products.

  • Collaborate with architects and verification engineers
  • Define and document micro-architecture
  • Implement RTL and deliver verified design
  • Assist in debugging and performance analysis
  • Work with Physical Design team

The position requires expertise in Verilog, ASIC design flow, GPU/ML pipelines, and physical design, working closely with cross-disciplinary teams to deliver verified, high-performance IP.

The ideal candidate is a mid-level ASIC design engineer with 3+ years of experience in GPU and ML shader core development, proficient in Verilog and ASIC design flow, with strong collaboration and problem-solving skills.

micro-architectureRTL developmentVerilogASIC design flowGPU/ML/AI pipelines
GPU/CPU/ML/AI pipelinesinterconnect networkscachesschedulingsynchronization
VerilogASIC design toolsPhysical Design tools
VerilogRTLASIC design flowmicro-architectureGPUMLShader CoreDesign cyclePower analysisTiming analysis
VerilogRTLASIC design flowmicro-architectureGPUMLAIShader CoreMicro-architectingDesign cycleTiming analysisPower analysisPerformance targetsDebuggingPhysical Design
collaborationinterpersonal skillsteamworkproblem-solvinginnovative thinking
Industry Semiconductors & Hardware
Job Function Design and develop GPU/ML shader core ASICs
Role Subtype Systems Engineer
Tech Domains Active Directory, Microsoft 365, Azure, Amazon Web Services, Kubernetes, Docker, Python, Java, SQL / PostgreSQL, Cybersecurity
ASIC Design EngineerGPUMLShader CoreVerilogRTLmicro-architectureASIC design flowGPU pipelinesPower analysisTiming analysisDebuggingPhysical DesignDesign cyclePerformance targets

Lack of ASIC or GPU design experience, No Verilog or RTL development experience, Inability to work in a hybrid environment

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