✦ Luna Orbit — Software Engineering

Game Developer - AI Trainer

at Handshake

📍 Remote, US Remote Posted March 11, 2026
Type Contract
Experience entry
Exp. Years 3+ years
Education Not specified
Category Software Engineering

This role involves supporting AI research in game development by evaluating AI-generated content and providing feedback to improve engine workflows, primarily using Godot.

  • Evaluate AI-generated game content
  • Review game builds for accuracy
  • Annotate game assets
  • Support AI research in game development
  • Create tool-related questions

Focuses on 2D and 3D game development using Godot engine, GDScript, asset annotation, and interactive media workflows, with an emphasis on quality review and feedback.

The ideal candidate is an experienced Godot user with over 3 years of hands-on game development experience, familiar with 2D and 3D workflows, asset annotation, and game design principles. They should be detail-oriented, able to work independently, and possess strong communication skills.

At least 3+ years of hands-on experience with GodotKnowledge of game development conceptsStrong written communication skills
Game designMechanics prototypingInteractive media workflowsAnnotating game assetsReviewing game builds
GodotGDScript
GodotGDScript2D game development3D game developmentscene managementinteractive media workflowsasset annotationgame designperformance review
GodotGDScript2D game development3D game developmentscene managementinteractive media workflowsasset annotationgame designperformance review
communicationattention to detailindependent workfollow guidelines
Industry Gaming/Interactive Media
Job Function Support AI research through game development expertise and content evaluation
GodotGDScript2D game development3D game developmentscene managementinteractive mediaasset annotationgame designperformance reviewindie developergame designersoftware engineergame developmentengine workflowsindependent contractorinteractive media workflows

Less than 3 years of experience with Godot, Lack of experience in game development workflows, Inability to work remotely from the US

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