Position Details
About this role
This role involves developing media and video acceleration software for Intel's graphics architecture, focusing on performance optimization and cross-platform support for integrated and discrete GPUs.
Key Responsibilities
- Develop cross-OS media software
- Optimize GPU media performance
- Implement video codecs
- Collaborate on graphics architecture
- Ensure compatibility with future GPU designs
Technical Overview
The position requires expertise in C++, GPU architecture, media codecs, and graphics APIs like DirectX and LibVA, with responsibilities spanning software development, performance profiling, and optimization.
Ideal Candidate
The ideal candidate is a mid-level software engineer with 4+ years of experience in GPU media software development, proficient in C++, with a solid understanding of GPU architectures and media acceleration technologies. They should be adaptable and detail-oriented, capable of optimizing performance across platforms.
Must-Have Skills
Nice-to-Have Skills
Tools & Platforms
Required Skills
Hard Skills
Soft Skills
Industry & Role
Keywords for Your Resume
Deal Breakers
Lack of experience with GPU media acceleration, No proficiency in C++, Limited understanding of GPU architectures
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