✦ Luna Orbit — Software Engineering

GPU Software Development Engineer

at Intel

📍 2 Locations Hybrid 💰 $149K – $245K USD / year Posted March 24, 2026
Salary $149K – $245K USD / year
Type Full-Time
Experience mid
Exp. Years 4+ years
Education Bachelor's degree in computer science, computer engineering, electrical engineering or related STEM field
Category Software Engineering

This role involves developing media and video acceleration software for Intel's graphics architecture, focusing on performance optimization and cross-platform support for integrated and discrete GPUs.

  • Develop cross-OS media software
  • Optimize GPU media performance
  • Implement video codecs
  • Collaborate on graphics architecture
  • Ensure compatibility with future GPU designs

The position requires expertise in C++, GPU architecture, media codecs, and graphics APIs like DirectX and LibVA, with responsibilities spanning software development, performance profiling, and optimization.

The ideal candidate is a mid-level software engineer with 4+ years of experience in GPU media software development, proficient in C++, with a solid understanding of GPU architectures and media acceleration technologies. They should be adaptable and detail-oriented, capable of optimizing performance across platforms.

C++GPU media accelerationVideo codecsCross-OS software developmentGPU architecture understanding
Media device driver developmentSDK developmentPerformance optimization for GPUs
Intel Media SDKSimulation and Emulation toolsPerformance profiling tools
C++GPU architecturesmedia accelerationvideo codecsdirectxlibvaperformance optimization
C++CGPU architecturesMedia accelerationVideo codecsDirectXLibVAMedia SDKPerformance optimization
AdaptabilityAttention to detailCollaborationProblem-solvingResults-driven
Industry Technology
Job Function Developing GPU-based media acceleration software
Role Subtype Software Engineer
Tech Domains C++, GPU architectures, Media SDK, Graphics architecture
GPU software developmentmedia accelerationvideo codecsdirectxlibvagpu architecturesperformance optimizationcross-OS developmentmedia SDKsimulationemulationgraphics architecturesoftware engineeringGPU performancemedia processingGPU architectures

Lack of experience with GPU media acceleration, No proficiency in C++, Limited understanding of GPU architectures

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