✦ Luna Orbit — Software Engineering

Mid/Senior Rendering Engineer

at Activision Blizzard

Unknown Posted March 18, 2026
Type Not Specified
Experience mid
Exp. Years Not specified
Education Not specified
Category Software Engineering

This role involves developing and optimizing rendering systems for PC and console platforms, focusing on high-quality AAA visuals and performance.

  • Maintain, profile, and optimize rendering systems
  • Collaborate on new rendering solutions
  • Partner with art teams for visual fidelity
  • Develop low-level graphics APIs
  • Optimize performance across platforms

The position requires expertise in C++, graphics APIs, GPU and CPU architecture, multithreaded programming, and physically based rendering techniques, with experience in game development.

The ideal candidate is a mid-level graphics programmer with strong proficiency in C++, experience with graphics APIs, GPU and CPU architecture, and a background in AAA game development or graphics technology.

C++graphics programmingGPU and CPU architecturemultithreaded programmingprofiling and optimizationphysically based renderingraytracing
shipped at least one AA or AAA gameconsole graphics stackstechnical papers or conference presentationsvideo game systems analysis
C++graphics programmingGPU architectureCPU architecturemultithreaded programminglow-level graphics APIprofiling and optimizationphysically based renderingraytracing
C++C++ (C Plus Plus)graphics programmingGPU architectureCPU architecturemultithreaded programminglow-level graphics APIprofiling and optimizationphysically based renderingraytracing
communicationownershipteamworkcollaborationproblem-solving
Industry Gaming
Job Function Graphics and rendering system development and optimization
Role Subtype Graphics Programmer
Tech Domains Active Directory, Microsoft 365, Azure, Amazon Web Services, Kubernetes, Docker, Python, Java, JavaScript, SQL / PostgreSQL
C++graphics programmingGPU architectureCPU architecturemultithreaded programminglow-level graphics APIprofiling and optimizationphysically based renderingraytracinggame developmentAAA gameconsole graphicstechnical papersvideo game systemsprofilingoptimization

Lack of experience with graphics programming, No experience with GPU or CPU architecture, No background in game development or AAA titles

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