✦ Luna Orbit — Software Engineering

SDE II iOS, Amazon Music - Community and Fandom

at Amazon.com

📍 US, CA, San Francisco Unknown Posted April 15, 2026
Type Not Specified
Experience mid
Exp. Years 3+ years
Education Not specified
Category Software Engineering

Amazon Music is hiring an SDE II to build differentiated, customer-facing experiences for fans and artists within the Community and Fandom team. The role emphasizes experimenting, innovating, and owning projects end-to-end to deliver high-impact features and systems at scale.

  • Design and architect reliable, scalable systems for Amazon Music
  • Develop and deliver large-scale distributed, multi-tiered, multi-threaded software using C#, C++, Java, or Perl
  • Build end-to-end high-visibility features for iOS/mobile experiences
  • Follow coding standards and participate in code reviews
  • Apply object-oriented design and design patterns to new and existing systems

You will design and implement scalable software systems for Amazon Music across large-scale distributed architectures, including multi-tiered and multi-threaded systems. The role requires strong object-oriented design and system architecture skills, with hands-on Apple platform development experience and proficiency in at least one of C#, C++, Java, or Perl.

The ideal candidate is an experienced iOS/mobile-focused software engineer with 3+ years of professional software development experience and 2+ years of Apple platform development experience. They have strong system design fundamentals (design patterns, reliability, scaling) and hands-on experience with large-scale distributed, multi-tiered, multi-threaded software. They also demonstrate solid software engineering discipline through coding standards and code reviews.

3+ years of non-internship professional software development experience2+ years of non-internship design or architecture (design patternsreliability and scaling) of new and existing systems experience1+ years of software development engineer or related occupational experience1+ years of designing and developing large-scalemulti-tieredmulti-threadedembedded or distributed software applicationstoolssystemsand services using: C#C++Javaor Perl experience1+ years of Object Oriented Design experienceExperience programming with at least one software programming language2+ years of Apple platform development experience3+ years of full software development life cycleincluding coding standardscode reviews
full software development life cycle (coding standardscode reviews)
Apple platforms
C#C++JavaPerlobject oriented designdesign patternsreliabilityscalingdistributed software applicationsmulti-tieredmulti-threadedembedded softwareApple platform developmentcoding standardscode reviews
C#C++JavaPerlObject Oriented Designsoftware developmentdesign patternsreliabilityscalingdistributed software applicationsmulti-tiered softwaremulti-threaded softwareembedded softwareApple platform developmentprogrammingend-to-end ownershipcoding standardscode reviews
agile team collaborationcustomer focusidea generationend-to-end project ownershipcross-functional collaborationcommunicationstakeholder decision-making participation
Industry Media
Job Function Design and develop scalable iOS/software systems for Amazon Music Community and Fandom experiences
Role Subtype Mobile Engineer
Tech Domains Apple platform development, Java, Python, Distributed software applications, Object Oriented Design
SDE IISoftware Development Engineer IIiOSApple platform developmentObject Oriented DesignObject-oriented designdesign patternsreliabilityscalingdistributed software applicationsmulti-tieredmulti-threadedembedded softwareC#C++JavaPerlcoding standardscode reviewsend-to-end ownershipagile

Must have 2+ years of Apple platform development experience, Must have 1+ years designing and developing large-scale, multi-tiered, multi-threaded, embedded or distributed software using C#, C++, Java, or Perl, Must have 1+ years of Object Oriented Design experience

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