✦ Luna Orbit — Software Engineering

Senior or Expert Gameplay Engineer

at Activision Blizzard

Unknown Posted March 13, 2026
Type Not Specified
Experience mid
Exp. Years 7+ years
Education Not specified
Category Software Engineering

This role involves designing and implementing core gameplay systems for AAA titles, including player control, combat, narrative, and cinematic features, with leadership responsibilities.

  • Own and develop gameplay systems
  • Collaborate with design and content teams
  • Mentor engineers
  • Ensure AAA quality
  • Support innovative gameplay features

The technical environment includes C++, physics middleware like Havok and PhysX, scripting systems, and in-house engine tools, aimed at delivering high-quality gameplay experiences.

The ideal candidate is a senior or lead gameplay engineer with over 7 years of experience in C++ and gameplay systems, capable of shipping AAA titles, mentoring teams, and working across disciplines to create innovative gaming experiences.

7+ years of experienceSolid knowledge of C++Experience with gameplay systemsExperience shipping AAA titlesStrong communication skillsProficiency with trigonometry and linear algebra
Familiarity with multiplayer gameplay systemsExperience with gameplay animation systemsExperience with motion matchingIKfinite state machinesExperience with physics middleware such as Havok and PhysXExperience with scripting systemsExperience with in-house engine development
HavokPhysX
C++gameplay systemsPlayer controlCamera controlsWeapon systemsDamage systemsAbility systemsCinematic systemsquest systemsnarrative systemsphysics middleware
C++Gameplay systemsPlayer controlCamera controlsWeapon systemsDamage systemsAbility systemsCinematic systemsQuest systemsNarrative systemsInventory systemsLoot systemsStat-driven systemsPhysics middleware systems such as Havok and PhysXScripting systems
communicationcollaborationmentoringfeedbackiterative development
Industry Gaming/Entertainment
Job Function Design and implement core gameplay systems for AAA video games
Gameplay EngineerC++gameplay systemsPlayer controlCamera controlsWeapon systemsDamage systemsAbility systemsCinematic systemsQuest systemsNarrative systemsInventory systemsLoot systemsStat-driven systemsHavokPhysXScripting systemsAAA titlesgame developmentmultiplayer gameplay

Less than 7 years of experience, Lack of experience with C++ or gameplay systems, No AAA title shipping experience

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