✦ Luna Orbit — DevOps & SRE

Senior Tools & Build Engineer, Games

at Netflix

📍 Remote, US Remote 💰 $280K – $400K USD / year Posted April 14, 2026
Salary $280K – $400K USD / year
Type Full-Time
Experience senior
Exp. Years 5+ years
Education Not specified
Category DevOps & SRE

Netflix is seeking a Senior Tools & Build Engineer to own and evolve the tools and build ecosystem for an in-house Unreal Engine title. The role covers CI/CD and build farms (Horde), developer workflow tooling (UGS), Cloud DDC infrastructure, and Unreal editor extensions using Slate and UMG.

  • Configure, maintain, and scale Horde build farm and CI/CD pipelines for Unreal
  • Administer and evolve Unreal Game Sync (UGS) including streams and build configs
  • Maintain Cloud DDC infrastructure and optimize caching policies and monitoring
  • Design, build, and maintain standalone tools and Unreal editor extensions (Slate/UMG)
  • Integrate automated tests and validation steps to keep builds fast and healthy

You will configure, maintain, and scale Horde build farm infrastructure and CI/CD pipelines for Unreal editor, client, server, and tools. You will administer UGS streams and build configs, steward Cloud DDC caching and monitoring to improve iteration speed, and build standalone tools and Unreal editor extensions using Slate and UMG with C# tooling.

The ideal candidate is a senior tools and build engineer with 5+ years of experience in build engineering for games, ideally on Unreal projects. They have deep expertise in Unreal Engine build and cook pipelines (UBT/UAT), CI/CD, Horde build farms, Unreal Game Sync (UGS), Cloud DDC, and building editor extensions using Slate and UMG.

5+ years of progressively complexrelated experience as a Tools EngineerBuild Engineeror similar role in the games industrydeep expertise in Unreal Engine (UE4/UE5)Unreal build and cook pipeline (UBT/UATcookingpackagingdeployment)Editor extensibility with Slate and UMG (custom panelstoolsworkflows)Horde build farm and CI/CD pipelinesUnreal Game Sync (UGS) administration (streamsproject definitionsbuild configs)Cloud DDC infrastructure maintenanceStandalone Tools and Unreal editor extensions (Slate/UMG)automated tests and validation steps
Unreal projects experience
Unreal EngineHordeUnreal Game Sync (UGS)Cloud DDCUnreal Build Tool (UBT)Unreal Automation Tool (UAT)SlateUMG (Unreal Motion Graphics)C#CI/CD
HordeUnreal Game Sync (UGS)Cloud DDCUnreal Build Tool (UBT)Unreal Automation Tool (UAT)CI/CD pipelinesSlateUMGUnreal editor extensionsbuild and cook pipelineautomated testscaching policiesmonitoringdashboardspreflight checkschangelist health indicators
build engineeringCI/CD pipelinesHorde build farmUnreal EngineUnreal editor extensionsUnreal Game Sync (UGS)C# toolsC# editor UIsCloud DDC infrastructurecaching policiesmonitoringdashboardsdiagnosticsbuild and cook pipelineUBT (Unreal Build Tool)UAT (Unreal Automation Tool)cookingpackagingdeploymentStandalone ToolsSlateUMG (Unreal Motion Graphics)automated testsvalidation stepscross-platform buildspreflight checkschangelist health indicators
end-to-end ownershipbias towards actionlearning mindsetcollaborationintegritycommunicating inside tools and UIsattention to reliability
Industry Media
Job Function Build and operate Unreal developer tools, pipelines, and infrastructure to enable efficient game iteration and releases
Role Subtype CI/CD Engineer
Tech Domains Unreal Engine, Docker
Senior Tools & Build EngineerTools & Build Engineerbuild engineeringCI/CD pipelinesHordeHorde build farmUnreal Game SyncUGSCloud DDCDerived Data CacheUnreal EngineUE4UE5Unreal build and cook pipelineUBTUnreal Build ToolUATUnreal Automation ToolcookingpackagingdeploymentUnreal editor extensionsSlateUMGUnreal Motion GraphicsC# toolspreflight checkschangelist health indicatorsautomated testsbuild configseditor UIUnreal Game Sync (UGS)Unreal Build Tool (UBT)Unreal Automation Tool (UAT)UMG (Unreal Motion Graphics)

5+ years of progressively complex build/tools engineering experience in games, Deep expertise in Unreal Engine (UE4/UE5), Experience with Horde build farm and CI/CD pipelines for Unreal, Experience with Unreal Game Sync (UGS) administration

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