✦ Luna Orbit — System Administration

Silicon Design Engineer 2

at AMD

📍 Orlando, FL, US Onsite Posted April 14, 2026
Type Not Specified
Experience mid
Exp. Years Not specified
Education Bachelors or Masters degree in computer engineering/Electrical Engineering
Category System Administration

Build and extend low level packet capture and replay tooling used across multiple teams. Work includes adding features, implementing support for new hardware, and automating tasks on Windows and Linux.

  • Support low level 3D/Compute Capture/Replay Tools on Windows and Linux
  • Design and implement new features in existing tools
  • Implement support for new hardware and features
  • Understand architecture of the graphics IP
  • Automate various tasks

Responsibilities center on developing and maintaining 3D/Compute capture-replay tools in a low-level C/C++ environment, with optional scripting in Python and debugging using gdb/kdb. Requires understanding GPU graphics pipeline architecture and may involve graphics API exposure including Direct3D, Vulkan, and OpenGL with shader languages like HLSL/GLSL and SPIR-V.

The ideal candidate is a mid-level Silicon Design Engineer with strong C/C++ experience and hands-on work building packet capture and replay tooling on both Windows and Linux. They understand GPU/graphics pipeline architecture and can implement automation and new low-level tool features, with scripting support in Python as a plus.

packet capture and replay supportlow level 3D/Compute Capture/Replay Tools on Windows and LinuxDesign and implement new features in existing toolsAutomation of various tasks
good low level C/C++ programming skillsLinux DRIWindows WDDMPython scripting/automationgdb/kdbGPU hardware graphics pipeline understanding3D graphics rendering and shader algorithmsforward and deferred renderinganti-aliasingcullingperformance trade-offsgraphics APIs such as Direct3DVulkanOpenGLshader programming in HLSLGLSLDX ASMSPIR-VGPU compute (ROCmOpenCLCUDA)
WindowsLinuxgdbkdb
packet capturepacket replayWindowsLinuxC/C++PythonLinux DRIWindows WDDMgdbkdbGPU hardware graphics pipelineDirect3DVulkanOpenGLHLSLGLSLDX ASMSPIR-VROCmOpenCLCUDAautomation
packet capturepacket replaylow level 3D/Compute Capture/Replay ToolsWindowsLinuxC/C++Linux DRIWindows WDDMPythongdbkdbGPU hardware graphics pipelineverticestexturesrasterizationscreen space pixel depthcolorGPU performance analysis toolsautomation3D graphics renderingshader algorithmsforward renderingdeferred renderinganti-aliasingcullingperformance trade-offsDirect3DVulkanOpenGLshader programming in HLSLshader programming in GLSLDX ASMSPIR-VGPU computeROCmOpenCLCUDAarchitecture of the graphics IPbit manipulationpointerarrayclassvirtual functionefficient algorithmslightweight data structures
self-motivatedhard-workingeager to learntakes pride in workthrives in a close-knit team environmentcollaborationdirecthumblecollaborativeinclusive
Industry Semiconductors
Job Function Develop and enhance low-level packet capture and replay tools for GPU/compute workflows
Role Subtype Platform Engineer
Tech Domains Linux, Windows Server, Python, C++, Cybersecurity
Visa Sponsorship No
Silicon Design Engineer 2Packet Tools teampacket capturepacket replaylow level 3D/Compute Capture/Replay ToolsWindowsLinuxC/C++PythongdbkdbLinux DRIWindows WDDMGPU hardware graphics pipelineROCmOpenCLCUDADirect3DVulkanOpenGLHLSLGLSLSPIR-VDX ASM

Must be able to support low level 3D/Compute Capture/Replay Tools on Windows and Linux, Role is not eligible for visa sponsorship

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